Tugas 2 PBO-B Membuat Rumah

Tugas 2.1 PBO-B Membuat Rumah

Ditugas kali ini, saya ditugaskan untuk membuat rumah menggunakan bahasa java. Rumah yang saya buat merupakan rumah sederhana yang dibuat dari bangun2 ruang seperti :
1. Persegi
2. Segi tiga
3. Lingkaran

Berikut merupakan source kode yang telah saya kerjakan:

1. Picture

 public class Picture  
 {  
   private Square background;  
   private Square background2;  
   private Square wall;  
   private Square window;  
   private Triangle roof;  
   private Circle sun;  
   private Circle Bulan;  
   private Circle Bulan1;  
   private Square rumah1;  
   private Triangle atap;  
   private Square jendela1;  
   private Square jendela2;  
   private Square pintu;  
   private Square rumah2;  
   private Triangle atap2;  
   private Square jendela3;  
   private Square jendela4;  
   private Square pintu2;  
   private Square rumah3;  
   private Triangle atap3;  
   private Square jendela5;  
   private Square jendela6;  
   private Square pintu3;  
   private Circle awan1;  
   private Circle awan2;  
   private Circle awan3;  
   private Circle awan4;  
   private Circle awan5;  
   private Circle awan6;  
   /**  
    * Constructor for objects of class Picture  
    */  
   public Picture()  
   {  
     // nothing to do... instance variables are automatically set to null  
   }  
   /**  
    * Draw this picture.  
    */  
   public void draw()  
   {  
     background=new Square();   
     background.changeColor("black");   
     background.changeSize(500);   
     background.moveHorizontal(0);    
     background.moveVertical(0);    
     background.makeVisible();   
     background2=new Square();   
     background2.changeColor("green");   
     background2.changeSize(500);   
     background2.moveHorizontal(0);    
     background2.moveVertical(260);    
     background2.makeVisible();   
     Bulan = new Circle();  
     Bulan.changeColor("yellow");  
     Bulan.moveHorizontal(220);  
     Bulan.moveVertical(20);  
     Bulan.changeSize(60);  
     Bulan.makeVisible();  
     Bulan1 = new Circle();  
     Bulan1.changeColor("black");  
     Bulan1.moveHorizontal(240);  
     Bulan1.moveVertical(20);  
     Bulan1.changeSize(50);  
     Bulan1.makeVisible();  
     rumah1 = new Square();  
     rumah1.changeSize(60);  
     rumah1.changeColor("red");  
     rumah1.moveHorizontal(40);  
     rumah1.moveVertical(210);  
     rumah1.makeVisible();  
     atap = new Triangle();  
     atap.changeSize(50, 60);  
     atap.moveHorizontal(70);  
     atap.moveVertical(160);  
     atap.changeColor("blue");  
     atap.makeVisible();  
     jendela1 = new Square();  
     jendela1.changeSize(15);  
     jendela1.changeColor("yellow");  
     jendela1.moveHorizontal(44);  
     jendela1.moveVertical(222);  
     jendela1.makeVisible();  
     jendela2 = new Square();  
     jendela2.changeSize(15);  
     jendela2.changeColor("yellow");  
     jendela2.moveHorizontal(80);  
     jendela2.moveVertical(222);  
     jendela2.makeVisible();  
     pintu = new Square();  
     pintu.changeSize(20);  
     pintu.changeColor("yellow");  
     pintu.moveHorizontal(60);  
     pintu.moveVertical(250);  
     pintu.makeVisible();  
     rumah2 = new Square();  
     rumah2.changeSize(60);  
     rumah2.changeColor("red");  
     rumah2.moveHorizontal(120);  
     rumah2.moveVertical(210);  
     rumah2.makeVisible();  
     atap2 = new Triangle();  
     atap2.changeSize(50, 60);  
     atap2.moveHorizontal(150);  
     atap2.moveVertical(160);  
     atap2.changeColor("blue");  
     atap2.makeVisible();  
     jendela3 = new Square();  
     jendela3.changeSize(15);  
     jendela3.changeColor("yellow");  
     jendela3.moveHorizontal(124);  
     jendela3.moveVertical(222);  
     jendela3.makeVisible();  
     jendela4 = new Square();  
     jendela4.changeSize(15);  
     jendela4.changeColor("yellow");  
     jendela4.moveHorizontal(160);  
     jendela4.moveVertical(222);  
     jendela4.makeVisible();  
     pintu2 = new Square();  
     pintu2.changeSize(20);  
     pintu2.changeColor("yellow");  
     pintu2.moveHorizontal(140);  
     pintu2.moveVertical(250);  
     pintu2.makeVisible();  
     rumah3 = new Square();  
     rumah3.changeSize(60);  
     rumah3.changeColor("red");  
     rumah3.moveHorizontal(200);  
     rumah3.moveVertical(210);  
     rumah3.makeVisible();  
     atap3 = new Triangle();  
     atap3.changeSize(50, 60);  
     atap3.moveHorizontal(230);  
     atap3.moveVertical(160);  
     atap3.changeColor("blue");  
     atap3.makeVisible();  
     jendela5 = new Square();  
     jendela5.changeSize(15);  
     jendela5.changeColor("yellow");  
     jendela5.moveHorizontal(204);  
     jendela5.moveVertical(222);  
     jendela5.makeVisible();  
     jendela6 = new Square();  
     jendela6.changeSize(15);  
     jendela6.changeColor("yellow");  
     jendela6.moveHorizontal(240);  
     jendela6.moveVertical(222);  
     jendela6.makeVisible();  
     pintu3 = new Square();  
     pintu3.changeSize(20);  
     pintu3.changeColor("yellow");  
     pintu3.moveHorizontal(220);  
     pintu3.moveVertical(250);  
     pintu3.makeVisible();  
     awan1 = new Circle();  
     awan1.changeColor("white");  
     awan1.moveHorizontal(210);  
     awan1.moveVertical(60);  
     awan1.changeSize(30);  
     awan1.makeVisible();  
     awan2 = new Circle();  
     awan2.changeColor("white");  
     awan2.moveHorizontal(150);  
     awan2.moveVertical(60);  
     awan2.changeSize(30);  
     awan2.makeVisible();  
     awan3 = new Circle();  
     awan3.changeColor("white");  
     awan3.moveHorizontal(170);  
     awan3.moveVertical(50);  
     awan3.changeSize(48);  
     awan3.makeVisible();  
     awan4 = new Circle();  
     awan4.changeColor("white");  
     awan4.moveHorizontal(110);  
     awan4.moveVertical(60);  
     awan4.changeSize(30);  
     awan4.makeVisible();  
     awan5 = new Circle();  
     awan5.changeColor("white");  
     awan5.moveHorizontal(50);  
     awan5.moveVertical(60);  
     awan5.changeSize(30);  
     awan5.makeVisible();  
     awan6 = new Circle();  
     awan6.changeColor("white");  
     awan6.moveHorizontal(70);  
     awan6.moveVertical(50);  
     awan6.changeSize(48);  
     awan6.makeVisible();  
   }  
   /**  
    * Change this picture to black/white display  
    */  
   public void setBlackAndWhite()  
   {  
     if(wall != null)  // only if it's painted already...  
     {  
       wall.changeColor("black");  
       window.changeColor("white");  
       roof.changeColor("black");  
       sun.changeColor("black");  
     }  
   }  
   /**  
    * Change this picture to use color display  
    */  
   public void setColor()  
   {  
     if(wall != null)  // only if it's painted already...  
     {  
       wall.changeColor("red");  
       window.changeColor("black");  
       roof.changeColor("green");  
       sun.changeColor("yellow");  
     }  
   }  
 }  

2. Persegi


 import java.awt.*;  
 /**  
  * A square that can be manipulated and that draws itself on a canvas.  
  *   
  * @author Michael Kölling and David J. Barnes  
  * @version 1.0 (15 July 2000)  
  */  
 public class Square  
 {  
   private int size;  
   private int xPosition;  
   private int yPosition;  
   private String color;  
   private boolean isVisible;  
   /**  
    * Create a new square at default position with default color.  
    */  
   public Square()  
   {  
     size = 30;  
     xPosition = 0;  
     yPosition = 0;  
     color = "red";  
     isVisible = false;  
   }  
   /**  
    * Make this square visible. If it was already visible, do nothing.  
    */  
   public void makeVisible()  
   {  
     isVisible = true;  
     draw();  
   }  
   /**  
    * Make this square invisible. If it was already invisible, do nothing.  
    */  
   public void makeInvisible()  
   {  
     erase();  
     isVisible = false;  
   }  
   /**  
    * Move the square a few pixels to the right.  
    */  
   public void moveRight()  
   {  
     moveHorizontal(20);  
   }  
   /**  
    * Move the square a few pixels to the left.  
    */  
   public void moveLeft()  
   {  
     moveHorizontal(-20);  
   }  
   /**  
    * Move the square a few pixels up.  
    */  
   public void moveUp()  
   {  
     moveVertical(-20);  
   }  
   /**  
    * Move the square a few pixels down.  
    */  
   public void moveDown()  
   {  
     moveVertical(20);  
   }  
   /**  
    * Move the square horizontally by 'distance' pixels.  
    */  
   public void moveHorizontal(int distance)  
   {  
     erase();  
     xPosition += distance;  
     draw();  
   }  
   /**  
    * Move the square vertically by 'distance' pixels.  
    */  
   public void moveVertical(int distance)  
   {  
     erase();  
     yPosition += distance;  
     draw();  
   }  
   /**  
    * Slowly move the square horizontally by 'distance' pixels.  
    */  
   public void slowMoveHorizontal(int distance)  
   {  
     int delta;  
     if(distance < 0)   
     {  
       delta = -1;  
       distance = -distance;  
     }  
     else   
     {  
       delta = 1;  
     }  
     for(int i = 0; i < distance; i++)  
     {  
       xPosition += delta;  
       draw();  
     }  
   }  
   /**  
    * Slowly move the square vertically by 'distance' pixels.  
    */  
   public void slowMoveVertical(int distance)  
   {  
     int delta;  
     if(distance < 0)   
     {  
       delta = -1;  
       distance = -distance;  
     }  
     else   
     {  
       delta = 1;  
     }  
     for(int i = 0; i < distance; i++)  
     {  
       yPosition += delta;  
       draw();  
     }  
   }  
   /**  
    * Change the size to the new size (in pixels). Size must be >= 0.  
    */  
   public void changeSize(int newSize)  
   {  
     erase();  
     size = newSize;  
     draw();  
   }  
   /**  
    * Change the color. Valid colors are "red", "yellow", "blue", "green",  
    * "magenta" and "black".  
    */  
   public void changeColor(String newColor)  
   {  
     color = newColor;  
     draw();  
   }  
   /*  
    * Draw the square with current specifications on screen.  
    */  
   private void draw()  
   {  
     if(isVisible) {  
       Canvas canvas = Canvas.getCanvas();  
       canvas.draw(this, color,  
           new Rectangle(xPosition, yPosition, size, size));  
       canvas.wait(10);  
     }  
   }  
   /*  
    * Erase the square on screen.  
    */  
   private void erase()  
   {  
     if(isVisible) {  
       Canvas canvas = Canvas.getCanvas();  
       canvas.erase(this);  
     }  
   }  
 }  

3. Segitiga


 import java.awt.*;  
 /**  
  * A triangle that can be manipulated and that draws itself on a canvas.  
  *   
  * @author Michael Kölling and David J. Barnes  
  * @version 1.0 (15 July 2000)  
  */  
 public class Triangle  
 {  
   private int height;  
   private int width;  
   private int xPosition;  
   private int yPosition;  
   private String color;  
   private boolean isVisible;  
   /**  
    * Create a new triangle at default position with default color.  
    */  
   public Triangle()  
   {  
     height = 30;  
     width = 40;  
     xPosition = 0;  
     yPosition = 0;  
     color = "green";  
     isVisible = false;  
   }  
   /**  
    * Make this triangle visible. If it was already visible, do nothing.  
    */  
   public void makeVisible()  
   {  
     isVisible = true;  
     draw();  
   }  
   /**  
    * Make this triangle invisible. If it was already invisible, do nothing.  
    */  
   public void makeInvisible()  
   {  
     erase();  
     isVisible = false;  
   }  
   /**  
    * Move the triangle a few pixels to the right.  
    */  
   public void moveRight()  
   {  
     moveHorizontal(20);  
   }  
   /**  
    * Move the triangle a few pixels to the left.  
    */  
   public void moveLeft()  
   {  
     moveHorizontal(-20);  
   }  
   /**  
    * Move the triangle a few pixels up.  
    */  
   public void moveUp()  
   {  
     moveVertical(-20);  
   }  
   /**  
    * Move the triangle a few pixels down.  
    */  
   public void moveDown()  
   {  
     moveVertical(20);  
   }  
   /**  
    * Move the triangle horizontally by 'distance' pixels.  
    */  
   public void moveHorizontal(int distance)  
   {  
     erase();  
     xPosition += distance;  
     draw();  
   }  
   /**  
    * Move the triangle vertically by 'distance' pixels.  
    */  
   public void moveVertical(int distance)  
   {  
     erase();  
     yPosition += distance;  
     draw();  
   }  
   /**  
    * Slowly move the triangle horizontally by 'distance' pixels.  
    */  
   public void slowMoveHorizontal(int distance)  
   {  
     int delta;  
     if(distance < 0)   
     {  
       delta = -1;  
       distance = -distance;  
     }  
     else   
     {  
       delta = 1;  
     }  
     for(int i = 0; i < distance; i++)  
     {  
       xPosition += delta;  
       draw();  
     }  
   }  
   /**  
    * Slowly move the triangle vertically by 'distance' pixels.  
    */  
   public void slowMoveVertical(int distance)  
   {  
     int delta;  
     if(distance < 0)   
     {  
       delta = -1;  
       distance = -distance;  
     }  
     else   
     {  
       delta = 1;  
     }  
     for(int i = 0; i < distance; i++)  
     {  
       yPosition += delta;  
       draw();  
     }  
   }  
   /**  
    * Change the size to the new size (in pixels). Size must be >= 0.  
    */  
   public void changeSize(int newHeight, int newWidth)  
   {  
     erase();  
     height = newHeight;  
     width = newWidth;  
     draw();  
   }  
   /**  
    * Change the color. Valid colors are "red", "yellow", "blue", "green",  
    * "magenta" and "black".  
    */  
   public void changeColor(String newColor)  
   {  
     color = newColor;  
     draw();  
   }  
   /*  
    * Draw the triangle with current specifications on screen.  
    */  
   private void draw()  
   {  
     if(isVisible) {  
       Canvas canvas = Canvas.getCanvas();  
       int[] xpoints = { xPosition, xPosition + (width/2), xPosition - (width/2) };  
       int[] ypoints = { yPosition, yPosition + height, yPosition + height };  
       canvas.draw(this, color, new Polygon(xpoints, ypoints, 3));  
       canvas.wait(10);  
     }  
   }  
   /*  
    * Erase the triangle on screen.  
    */  
   private void erase()  
   {  
     if(isVisible) {  
       Canvas canvas = Canvas.getCanvas();  
       canvas.erase(this);  
     }  
   }  
 }  

4. Lingkaran 


 import java.awt.*;  
 import java.awt.geom.*;  
 /**  
  * A circle that can be manipulated and that draws itself on a canvas.  
  *   
  * @author Michael Kölling and David J. Barnes  
  * @version 1.0 (15 July 2000)  
  */  
 public class Circle  
 {  
   private int diameter;  
   private int xPosition;  
   private int yPosition;  
   private String color;  
   private boolean isVisible;  
   /**  
    * Create a new circle at default position with default color.  
    */  
   public Circle()  
   {  
     diameter = 30;  
     xPosition = 0;  
     yPosition = 0;  
     color = "blue";  
     isVisible = false;  
   }  
   /**  
    * Make this circle visible. If it was already visible, do nothing.  
    */  
   public void makeVisible()  
   {  
     isVisible = true;  
     draw();  
   }  
   /**  
    * Make this circle invisible. If it was already invisible, do nothing.  
    */  
   public void makeInvisible()  
   {  
     erase();  
     isVisible = false;  
   }  
   /**  
    * Move the circle a few pixels to the right.  
    */  
   public void moveRight()  
   {  
     moveHorizontal(20);  
   }  
   /**  
    * Move the circle a few pixels to the left.  
    */  
   public void moveLeft()  
   {  
     moveHorizontal(-20);  
   }  
   /**  
    * Move the circle a few pixels up.  
    */  
   public void moveUp()  
   {  
     moveVertical(-20);  
   }  
   /**  
    * Move the circle a few pixels down.  
    */  
   public void moveDown()  
   {  
     moveVertical(20);  
   }  
   /**  
    * Move the circle horizontally by 'distance' pixels.  
    */  
   public void moveHorizontal(int distance)  
   {  
     erase();  
     xPosition += distance;  
     draw();  
   }  
   /**  
    * Move the circle vertically by 'distance' pixels.  
    */  
   public void moveVertical(int distance)  
   {  
     erase();  
     yPosition += distance;  
     draw();  
   }  
   /**  
    * Slowly move the circle horizontally by 'distance' pixels.  
    */  
   public void slowMoveHorizontal(int distance)  
   {  
     int delta;  
     if(distance < 0)   
     {  
       delta = -1;  
       distance = -distance;  
     }  
     else   
     {  
       delta = 1;  
     }  
     for(int i = 0; i < distance; i++)  
     {  
       xPosition += delta;  
       draw();  
     }  
   }  
   /**  
    * Slowly move the circle vertically by 'distance' pixels.  
    */  
   public void slowMoveVertical(int distance)  
   {  
     int delta;  
     if(distance < 0)   
     {  
       delta = -1;  
       distance = -distance;  
     }  
     else   
     {  
       delta = 1;  
     }  
     for(int i = 0; i < distance; i++)  
     {  
       yPosition += delta;  
       draw();  
     }  
   }  
   /**  
    * Change the size to the new size (in pixels). Size must be >= 0.  
    */  
   public void changeSize(int newDiameter)  
   {  
     erase();  
     diameter = newDiameter;  
     draw();  
   }  
   /**  
    * Change the color. Valid colors are "red", "yellow", "blue", "green",  
    * "magenta" and "black".  
    */  
   public void changeColor(String newColor)  
   {  
     color = newColor;  
     draw();  
   }  
   /*  
    * Draw the circle with current specifications on screen.  
    */  
   private void draw()  
   {  
     if(isVisible) {  
       Canvas canvas = Canvas.getCanvas();  
       canvas.draw(this, color, new Ellipse2D.Double(xPosition, yPosition,   
           diameter, diameter));  
       canvas.wait(10);  
     }  
   }  
   /*  
    * Erase the circle on screen.  
    */  
   private void erase()  
   {  
     if(isVisible) {  
       Canvas canvas = Canvas.getCanvas();  
       canvas.erase(this);  
     }  
   }  
 }  

5. Canvas
 import javax.swing.*;  
 import java.awt.*;  
 import java.util.List;  
 import java.util.*;  
 /**  
  *   
  *  
  * @author: Krisna Badru W  
  * @Kelas : PBO-B (mik)  
  * @NRP  : 05111740000048  
  *   
  */  
 public class Canvas  
 {  
   // Note: The implementation of this class (specifically the handling of  
   // shape identity and colors) is slightly more complex than necessary. This  
   // is done on purpose to keep the interface and instance fields of the  
   // shape objects in this project clean and simple for educational purposes.  
   private static Canvas canvasSingleton;  
   /**  
    * Factory method to get the canvas singleton object.  
    */  
   public static Canvas getCanvas()  
   {  
     if(canvasSingleton == null) {  
       canvasSingleton = new Canvas("BlueJ Shapes Demo", 300, 300,   
           Color.white);  
     }  
     canvasSingleton.setVisible(true);  
     return canvasSingleton;  
   }  
   // ----- instance part -----  
   private JFrame frame;  
   private CanvasPane canvas;  
   private Graphics2D graphic;  
   private Color backgroundColour;  
   private Image canvasImage;  
   private List<Object> objects;  
   private HashMap<Object, ShapeDescription> shapes;  
   /**  
    * Create a Canvas.  
    * @param title title to appear in Canvas Frame  
    * @param width the desired width for the canvas  
    * @param height the desired height for the canvas  
    * @param bgClour the desired background colour of the canvas  
    */  
   private Canvas(String title, int width, int height, Color bgColour)  
   {  
     frame = new JFrame();  
     canvas = new CanvasPane();  
     frame.setContentPane(canvas);  
     frame.setTitle(title);  
     canvas.setPreferredSize(new Dimension(width, height));  
     backgroundColour = bgColour;  
     frame.pack();  
     objects = new ArrayList<Object>();  
     shapes = new HashMap<Object, ShapeDescription>();  
   }  
   /**  
    * Set the canvas visibility and brings canvas to the front of screen  
    * when made visible. This method can also be used to bring an already  
    * visible canvas to the front of other windows.  
    * @param visible boolean value representing the desired visibility of  
    * the canvas (true or false)   
    */  
   public void setVisible(boolean visible)  
   {  
     if(graphic == null) {  
       // first time: instantiate the offscreen image and fill it with  
       // the background colour  
       Dimension size = canvas.getSize();  
       canvasImage = canvas.createImage(size.width, size.height);  
       graphic = (Graphics2D)canvasImage.getGraphics();  
       graphic.setColor(backgroundColour);  
       graphic.fillRect(0, 0, size.width, size.height);  
       graphic.setColor(Color.black);  
     }  
     frame.setVisible(visible);  
   }  
   /**  
    * Draw a given shape onto the canvas.  
    * @param referenceObject an object to define identity for this shape  
    * @param color      the color of the shape  
    * @param shape      the shape object to be drawn on the canvas  
    */  
    // Note: this is a slightly backwards way of maintaining the shape  
    // objects. It is carefully designed to keep the visible shape interfaces  
    // in this project clean and simple for educational purposes.  
   public void draw(Object referenceObject, String color, Shape shape)  
   {  
     objects.remove(referenceObject);  // just in case it was already there  
     objects.add(referenceObject);   // add at the end  
     shapes.put(referenceObject, new ShapeDescription(shape, color));  
     redraw();  
   }  
   /**  
    * Erase a given shape's from the screen.  
    * @param referenceObject the shape object to be erased   
    */  
   public void erase(Object referenceObject)  
   {  
     objects.remove(referenceObject);  // just in case it was already there  
     shapes.remove(referenceObject);  
     redraw();  
   }  
   /**  
    * Set the foreground colour of the Canvas.  
    * @param newColour  the new colour for the foreground of the Canvas   
    */  
   public void setForegroundColor(String colorString)  
   {  
     if(colorString.equals("red"))  
       graphic.setColor(Color.red);  
     else if(colorString.equals("black"))  
       graphic.setColor(Color.black);  
     else if(colorString.equals("blue"))  
       graphic.setColor(Color.blue);  
     else if(colorString.equals("yellow"))  
       graphic.setColor(Color.yellow);  
     else if(colorString.equals("green"))  
       graphic.setColor(Color.green);  
     else if(colorString.equals("magenta"))  
       graphic.setColor(Color.magenta);  
     else if(colorString.equals("white"))  
       graphic.setColor(Color.white);  
     else  
       graphic.setColor(Color.black);  
   }  
   /**  
    * Wait for a specified number of milliseconds before finishing.  
    * This provides an easy way to specify a small delay which can be  
    * used when producing animations.  
    * @param milliseconds the number   
    */  
   public void wait(int milliseconds)  
   {  
     try  
     {  
       Thread.sleep(milliseconds);  
     }   
     catch (Exception e)  
     {  
       // ignoring exception at the moment  
     }  
   }  
   /**  
    * Redraw ell shapes currently on the Canvas.  
    */  
   private void redraw()  
   {  
     erase();  
     for(Iterator i=objects.iterator(); i.hasNext(); ) {  
       ((ShapeDescription)shapes.get(i.next())).draw(graphic);  
     }  
     canvas.repaint();  
   }  
   /**  
    * Erase the whole canvas. (Does not repaint.)  
    */  
   private void erase()  
   {  
     Color original = graphic.getColor();  
     graphic.setColor(backgroundColour);  
     Dimension size = canvas.getSize();  
     graphic.fill(new Rectangle(0, 0, size.width, size.height));  
     graphic.setColor(original);  
   }  
   /************************************************************************  
    * Inner class CanvasPane - the actual canvas component contained in the  
    * Canvas frame. This is essentially a JPanel with added capability to  
    * refresh the image drawn on it.  
    */  
   private class CanvasPane extends JPanel  
   {  
     public void paint(Graphics g)  
     {  
       g.drawImage(canvasImage, 0, 0, null);  
     }  
   }  
   /************************************************************************  
    * Inner class CanvasPane - the actual canvas component contained in the  
    * Canvas frame. This is essentially a JPanel with added capability to  
    * refresh the image drawn on it.  
    */  
   private class ShapeDescription  
   {  
     private Shape shape;  
     private String colorString;  
     public ShapeDescription(Shape shape, String color)  
     {  
       this.shape = shape;  
       colorString = color;  
     }  
     public void draw(Graphics2D graphic)  
     {  
       setForegroundColor(colorString);  
       graphic.fill(shape);  
     }  
   }  
 }  

Hasil compile program tersebut:




Dan berikut merupakan output dari hasil yang telah saya kerjakan:

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